![]() This project was supported through the Digital Culture Grant Scheme in 2017 with a starting grant the follow-up to the project was supported in 2019. My goal is for my new game to be a world hit,’ Kaayk says confidently. The game also had its live premiere: during the Netherlands Film Festival. Many streamers and content creators played the game live on YouTube and Twitch, and the trailer was live-streamed during the main programme at E3, the most influential gaming expo in Los Angeles. ‘That's a compliment, because gamers are quite critical people.’ Statistics from online communities such as Steam’s forum additionally showed that 85% of reviews are positive. ![]() ‘I'm proud that there are gamers who spend 60 to 100 hours in my storytelling world,’ he says. One is to hold the gaming audience’s attention for a long time. In advance, Kaayk had set a number of practical and content-related goals. This in turn led to a deal that everyone wishes they had: Microsoft took a copy of Next Space Rebels and is offering it through its own subscription service Game Pass. ‘Without the Fund’s starting grant, we would never have been able to do this deal, which allowed an experimental art project to grow into a commercial one,’ says Kaayk. San Francisco-based Humble Games partnered with them and funded the third phase of the project. This was found at the Global Developers Conference (GDC) in the US, where they were able to bring the game to the attention of the network of game publishers. The team also looked for additional funding. Kaayk, as the director with technical knowledge, put together a small team with a large network: Paulien Dresscher, curator of the digital culture programme at the Netherlands Film Festival and Into The Great Wide Open, producer Siuli Ko, two interns from St Joost academy, one of whom, creative gamer Tijmen Meijer, now works permanently at Kaayk’s studio, the experienced programmer Maarten Brouwer who can set up the complex structure and keep it running in a stable way, and a user-interface developer. they are in space, according to the Washington-based Center for Strategic and International Studies. To realize the project, he gained knowledge from the European Space Agency, but found most of the information online. If players can manage that, it's worth it to enjoy just how much fun launching a rocket made out of tin cans, discarded toys, and way too much rocket fuel can be.With this wide-reaching project, Kaayk is treading new ground, although the game fits in seamlessly with his previous successful projects. All of that said, though, it's up to the player to put that aside. to join or not join Next Space Rebels or whether to exchange messages with underage fans on StarTube even though you are an adult) are always going to be wrong. But there's an ominous, borderline accusatory undertone throughout the story that can make players feel like all of their choices (i.e. It's one thing to start a conversation about potential ethical problems with income inequality or privately owning scientific advances which have, in the past, been part of publicly-funded programs. Seemingly small decisions such as agreeing to a video sponsorship will cause characters to bring the ethics of this decision to the forefront, which feels confusing and out-of-place. While this issue is all too relevant now, the game's commentary about this can feel preachy at times. Pretty early on, the player will be introduced to an activist group that aims to raise awareness about the privatization of space programs by billionaires. This is a key element that really helps keep players invested and reinforces that there are no consequences for a failed idea. ![]() Not only is everything organized in a way that makes it easy to find, but the speed at which players can make a rocket, test it, and immediately come back to the drawing board if their plans don't work out is impressive. The in-game design software is also very user-friendly. After countless failed builds and a Google search history full of questions about jet propulsion engines you never thought you'd have to ask, the feeling of finally beating a tough design challenge is unmatched. The rhythm of rocket-building, video-posting, and constantly checking your messages for updated tech and challenges begins to feel natural, and as the rocket-building becomes more advanced than simply adding a few extra parts to your beginner rocket kit, there's excitement about what's possible. Initially, it’s pretty jarring to realize that Next Space Rebels is trying to merge together essentially three different games, but over time, it gets easier to settle into. There's a lot going on in this rocket simulation game, between launching rockets and balancing activism.
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